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Jobs / Software Engineer in Canada
5 days ago
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Ubisoft·Gaming·5 days ago
5 days ago

Animation Programmer

Montreal, CanadaFull-timeMid · 2-5 yearsSoftware Engineer

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Must-have skills for this role

  • c++
  • unreal engine
  • c#
  • 3d mathematics

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Apply faster with autofill FREEUbisoft uses SmartRecruiters - autofill it instead of retyping.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
  • Analyze existing animation features within the game engine.
  • Design, develop, and maintain scalable animation systems.
  • Create tools and systems that support dynamic and living worlds.
  • Maintain and optimize existing animation systems for upcoming projects.
  • Write clear and structured code while considering performance, memory usage, and compatibility.
  • Combine technical and artistic perspectives to support strong visual representation.
  • Research and develop new animation techniques, including procedural and physics-based animation.
  • Monitor developments in animation technologies and share knowledge across teams.
  • Contribute to the continuous improvement of animation tools and workflows.

What they're looking for

  • Experience with C++ and C#.
  • Knowledge of Visual Studio.
  • Strong understanding of 3D mathematics.
  • Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
  • Understanding of animation tool development and optimization.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Attention to detail when identifying and resolving system issues.
  • Clear communication skills for technical topics.

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.

What you’ll do

  • Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
  • Analyze existing animation features within the game engine.
  • Design, develop, and maintain scalable animation systems.
  • Create tools and systems that support dynamic and living worlds.
  • Maintain and optimize existing animation systems for upcoming projects.
  • Write clear and structured code while considering performance, memory usage, and compatibility.
  • Combine technical and artistic perspectives to support strong visual representation.
  • Research and develop new animation techniques, including procedural and physics-based animation.
  • Monitor developments in animation technologies and share knowledge across teams.
  • Contribute to the continuous improvement of animation tools and workflows.

Qualifications

What you bring to the team

  • Experience with C++ and C#.
  • Knowledge of Visual Studio.
  • Strong understanding of 3D mathematics.
  • Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
  • Understanding of animation tool development and optimization.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Attention to detail when identifying and resolving system issues.
  • Clear communication skills for technical topics.
Gaming

Company

UbisoftGaming
Montreal, Canada

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Ubisoft's careers site·first seen 15 Sept 2026·last verified 21 Sept 2026·How we source jobs

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