NextRaiseNextRaiseFind jobs
Sign inSign up free
Jobs / Game Designer in United States of America
4 days ago
Apply with autofill
Apply with autofill
Revstar·4 days ago
4 days ago

Game Design SME (Visual & Systems)

Arizona, United StatesContractRemoteMid · 4+ yearsGame Designer

Sign up free to see how well your resume matches this role.

Boost your chances at revstar

How you compare FREE

?
Your scoreYour score: not yet known
→
32
Top 10%Top 10%: 32 out of 100

Top 10% of NextRaise users, across all roles in this function in United States.

Must-have skills for this role

  • game design
  • visual design systems
  • ui/ux
  • graphics template evolution

PDF or DOCX · no account needed

Apply faster with autofill FREErevstar uses Workable - autofill it instead of retyping.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.
  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Establish and document comprehensive UI/UX standards, visual design patterns, and aesthetic consistency benchmarks across all game templates.
  • Translate complex subject matter into clear visual communication frameworks.
  • Act as the Subject Matter Expert for game design and visual layout during client scoping and custom configuration reviews.
  • Execute iterative visual design reviews, aesthetic audits, and usability assessments to ensure high production standards.
  • Produce comprehensive documentation, including style guides, asset specifications, and technical configuration parameters.

What they're looking for

  • 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution (over pure standalone indie development).
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, graphic asset pipelines, integration workflows, and user-centric design principles.
  • Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

Engagement Type: Independent Contractor (1099)

Primary Point of Contact: Product Manager and Practice Leader

Location: Remote (US-Based)

Opportunity Overview

We are seeking an experienced Game Design Subject Matter Expert (Visual & Systems) to serve as an independent consultant. In this capacity, the Contractor will drive the evolution and abstraction of our interactive learning modules and graphics systems.

The primary objective of this engagement is to take existing game engines and visual templates and evolve them into modular, scalable, and configurable frameworks. The Contractor will exercise independent professional judgment to establish visual standards, system abstractions, and technical specifications for interactive content.

Our Core Values:

  • Self-Mastery: We hold a high bar for how we think, communicate, and improve.
  • Ownership: We own outcomes, not just effort.
  • Shared Destiny: We rise or fall together.

Scope of Work & Project Deliverables

The Contractor will be responsible for producing and executing the following key project deliverables:

1. Graphics & Systems Template Abstraction

  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.

2. Visual & Mechanical Design Integration

  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Establish and document comprehensive UI/UX standards, visual design patterns, and aesthetic consistency benchmarks across all game templates.
  • Translate complex subject matter into clear visual communication frameworks.

3. Technical Strategy & Documentation

  • Act as the Subject Matter Expert for game design and visual layout during client scoping and custom configuration reviews.
  • Execute iterative visual design reviews, aesthetic audits, and usability assessments to ensure high production standards.
  • Produce comprehensive documentation, including style guides, asset specifications, and technical configuration parameters.

Requirements

To successfully complete the deliverables for this engagement, the Contractor must possess:

  • 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution (over pure standalone indie development).
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, graphic asset pipelines, integration workflows, and user-centric design principles.
  • Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.

Benefits

Engagement Details & Terms

  • Contract Status: Independent Contractor (Form 1099-NEC).
  • Compensation: Hourly rate, commensurate with experience.

Company

Revstar
Arizona, United States

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Revstar's careers site·first seen 17 Sept 2026·last verified 17 Sept 2026·How we source jobs

Similar jobs

  • Game Design Intern at Epic GamesCary, United States of America–match not yet calculated
  • Manager, Technical Game Design - Teamfight Tactics at Riot GamesLos Angeles, United States of America–match not yet calculated
  • Game Design - (Various Disciplines) - Talent Pool (N Americas) at sideincLos Angeles, United States of America–match not yet calculated
  • Roblox Level Designer at sawhorse-productionsLos Angeles, United States of America–match not yet calculated
  • Lead Open World Designer at absurdventuresSanta Monica, United States of America–match not yet calculated

Browse more jobs

  • Game Designer jobs in United States
  • 3D Designer jobs in United States
  • 3D Modeler jobs in United States
  • Game Artist jobs in United States
  • Game Designer jobs in Canada