Keywords Studios·5 days ago
5 days ago
Level Designer
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What you'll do
- Own the part of level plays in the overall game experience based on the creative director’s vision
- Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
- Contribute and create level layouts
- Build, script, and tune levels to final quality
- Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
- Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
- Monitor and put your hands on accessibility, playability, and level of difficulty
- Develop topological and event continuity for levels
- Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
- Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
- Work with other designers to develop and maintain a beat chart for game experience
Summarised by NextRaise from the employer’s description, which follows in full below.
Full description from employer
Responsibilities :Own the part of level plays in the overall game experience based on the creative director’s visionWork with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each otherContribute and create level layoutsBuild, script, and tune levels to final qualityPlace and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplayOversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and visionMonitor and put your hands on accessibility, playability, and level of difficultyDevelop topological and event continuity for levelsContribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuningHelp the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable onesWork with other designers to develop and maintain a beat chart for game experience
Company
Keywords Studios
Yerevan, Armenia
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