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Keywords Studios·20 days ago
20 days ago

Material Artist / Artysta ds. Materiałów i Tekstur

Warsaw, PolandMid · 2-5 yearsMaterial Handler

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Top 10%Top 10%: 24 out of 100

Top 10% of NextRaise users, across all roles in this function in Poland.

Must-have skills for this role

  • substance designer
  • substance painter
  • material creation
  • texture creation

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Apply faster with autofill FREEThe NextRaise extension autofills your application in one click.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
  • Ensure all materials maintain compatibility and interchangeability within the project.
  • Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
  • Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
  • Uphold the integrity and uniformity of the material library.
  • Independently research, evaluate, and implement the latest industry trends and material creation techniques.
  • Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
  • Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.

What they're looking for

  • Excel at materials creation
  • Delivering production-ready assets
  • Adhere to strict technical requirements
  • Proficiency in Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools

Nice to have

  • Experience with Megascans

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

[EN]Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for youResponsibilitiesDevelop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.Ensure all materials maintain compatibility and interchangeability within the project.Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.Uphold the integrity and uniformity of the material library.Independently research, evaluate, and implement the latest industry trends and material creation techniques.Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.[PL] Opis stanowiskaSperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie.Zakres obowiązków:Tworzenie wysokiej jakości materiałów referencyjnych przy użyciu programów Substance Designer, Substance Painter, ZBrush lub innych preferowanych narzędzi 3DZapewnienie kompatybilności i wymienności wszystkich materiałów w ramach projektuŚcisła współpraca z Artystami Lokacji w celu tworzenia materiałów wygodnych w użyciu podczas budowania poziomówWspółpraca z liderem zespołu w celu weryfikacji, czy materiały są poprawnie zaimplementowane i działają zgodnie z przeznaczeniem w dedykowanych shaderach projektowychDbanie o spójność i porządek w bibliotece materiałówSamodzielne śledzenie, ocenianie i wdrażanie najnowszych trendów branżowych oraz technik tworzenia materiałówUmiejętność dobierania najbardziej odpowiedniego oprogramowania do konkretnego zadania, bez sztywnego ograniczania się wyłącznie do programu Substance DesignerGotowość do płynnego przejścia do prostych zadań związanych z modelowaniem rekwizytów w okresach mniejszego zapotrzebowania na tworzenie materiałów

Company

Keywords Studios
Warsaw, Poland

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Keywords Studios's careers site·first seen 22 Sept 2026·last verified 22 Sept 2026·How we source jobs

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