NextRaiseNextRaiseFind jobs
Sign inSign up free
Jobs / Game Artist in United States of America
19 days ago
Apply with autofill
Apply with autofill
Mobentertainment·19 days ago
19 days ago

Senior Environment Artist

United StatesRemoteMid · 5-8 yearsGame Artist

Sign up free to see how well your resume matches this role.

Boost your chances at mobentertainment

How you compare FREE

?
Your scoreYour score: not yet known
→
32
Top 10%Top 10%: 32 out of 100

Top 10% of NextRaise users, across all roles in this function in United States.

Must-have skills for this role

  • unreal engine
  • modeling
  • texturing
  • lighting

PDF or DOCX · no account needed

Apply faster with autofill FREEmobentertainment uses Greenhouse - autofill it instead of retyping.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings.
  • Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.

What they're looking for

  • Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.

Nice to have

  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

Senior Environment Artist – Horror Games

Responsibilities:

  • Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings.
  • Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.

Requirements:

  • Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.

Salary

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas:   $109,000 - $138,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas:  $95,000 - $120,000 USD annually

All Other U.S. Locations: $80,000 - $102,000 USD annually

 

Benefits

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave. 

Fraud Alert

Beware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

Company

Mobentertainment
United States

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Mobentertainment's careers site·first seen 2 Sept 2026·last verified 8 Sept 2026·How we source jobs

Similar jobs

  • Expert Character Artist at 2kSan Mateo, United States of America–match not yet calculated
  • Expert Character Artist at 31stunionSan Mateo, United States of America–match not yet calculated
  • Principal 3D Character Artist - Unpublished R&D Product at Riot GamesLos Angeles, United States of America–match not yet calculated
  • 3D Character Artist (Mid-Senior) at thatgamecompanyRemote - US–match not yet calculated
  • Senior Technical Artist at bellotalabsRedwood City, United States of America–match not yet calculated

Browse more jobs

  • Game Artist jobs in United States
  • 3D Designer jobs in United States
  • 3D Modeler jobs in United States
  • Game Designer jobs in United States
  • Game Artist jobs in Canada
  • Game Artist jobs in United Kingdom