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Jobs / EHS Engineer in United States of America
6 days ago
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Naughtydog·6 days ago
6 days ago

Senior Environment Lighting Artist (Contingent)

Santa Monica, United States of AmericaHybridMid · 3-5 yearsEHS Engineer

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Must-have skills for this role

  • autodesk maya
  • global illumination
  • color-theory
  • post-processing-fx

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Apply faster with autofill FREEnaughtydog uses Greenhouse - autofill it instead of retyping.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed

What they're looking for

  • 3-5 years of industry experience in Film or Games generating final picture
  • Has shipped at least one AAA game
  • Excellent competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem-solving skills and the ability to work with little to no supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory

Nice to have

  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Senior Level Lighting Artist will be creating lighting and post effects for background lighting but also be integral in achieving looks that are applied across the game.

What you will do:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • 3-5 years of industry experience in Film or Games generating final picture
  • Has shipped at least one AAA game
  • Excellent competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem-solving skills and the ability to work with little to no supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
  • Excellent competency in multi-tasking, being able to handle their own workload as well as having the time to help out other artists where needed

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69.09—$86.35 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Company

Naughtydog
Santa Monica, United States of America

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Naughtydog's careers site·first seen 15 Sept 2026·last verified 17 Sept 2026·How we source jobs

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