NextRaiseNextRaiseFind jobs
Sign inSign up free
Jobs / 3D Designer in United States of America
3 days ago
Apply with autofill
Apply with autofill
Agbo·3 days ago
3 days ago

Senior Rendering Engineer

Raleigh, United States of AmericaFull-timeMid · 5-8 years3D Designer

Sign up free to see how well your resume matches this role.

Boost your chances at agbo

How you compare FREE

?
Your scoreYour score: not yet known
→
40
Top 10%Top 10%: 40 out of 100

Top 10% of NextRaise users matched against 3D Designer roles in United States.

Must-have skills for this role

  • c++
  • hlsl
  • vulkan
  • directx 12

PDF or DOCX · no account needed

Apply faster with autofill FREEThe NextRaise extension autofills your application in one click.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

What you'll do

  • Own the technical vision and architecture for the entire rendering pipeline, making high-stakes tradeoffs between visual fidelity, performance, and platform constraints that shape the project's creative direction
  • Set the technical bar for advanced rendering techniques -- global illumination, ray tracing, physically-based shading, post-processing, and VFX integration -- evaluating academic and industry research and determining what translates to shippable, production-ready features
  • Partner closely with Art and Technical Art leadership to define material workflows, lighting standards, and asset pipelines, directly shaping how the project balances visual ambition against hardware reality
  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Design, implement, and optimize rendering systems including lighting, geometry, materials, shaders, and post-processing pipelines
  • Represent the studio's rendering technology point of view externally and internally -- evaluating emerging API's, hardware capabilities, and platform-specific features, and building the case for adoption where it serves project goals.
  • Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

What they're looking for

  • 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Demonstrated experience owning rendering architecture end-to-end -- not just implementing features, but making and defending the foundation technical decisions a team builds on
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Mastery of c++ and shader languages (HLSL,GLSL, WGSL) with a track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale
  • Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Summarised by NextRaise from the employer’s description, which follows in full below.

Full description from employer

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary:
AGBO is looking for a SeniorRendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand — and reward — excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities:

  • Own the technical vision and architecture for the entire rendering pipeline, making high-stakes tradeoffs between visual fidelity, performance, and platform constraints that shape the project's creative direction
  • Set the technical bar for advanced rendering techniques -- global illumination, ray tracing, physically-based shading, post-processing, and VFX integration -- evaluating academic and industry research and determining what translates to shippable, production-ready features
  • Partner closely with Art and Technical Art leadership to define material workflows, lighting standards, and asset pipelines, directly shaping how the project balances visual ambition against hardware reality
  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Design, implement, and optimize rendering systems including lighting, geometry, materials, shaders, and post-processing pipelines
  • Represent the studio's rendering technology point of view externally and internally -- evaluating emerging API's, hardware capabilities, and platform-specific features, and building the case for adoption where it serves project goals.
  • Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

Qualifications & Skills:

  • 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Demonstrated experience owning rendering architecture end-to-end -- not just implementing features, but making and defending the foundation technical decisions a team builds on
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Mastery of c++ and shader languages (HLSL,GLSL, WGSL) with a track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale
  • Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Company

Agbo
Raleigh, United States of America

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Agbo's careers site·first seen 16 Sept 2026·last verified 16 Sept 2026·How we source jobs

Similar jobs

  • 3D Motion Designer, DOOH Advertising at tmobileNew York, United States of America–match not yet calculated
  • Senior 3D Artist Props at sideincFort Lauderdale, United States of America–match not yet calculated
  • Production Lead - Rendering - 2nd Shift at smithfieldfoodsMilan, United States of America–match not yet calculated
  • 3D Visualization Specialist at slihrmsCA.QC.Montréal.455 boul. René, United States of America–match not yet calculated
  • Creative Lead – 3D at meccaRichmond, United States of America–match not yet calculated

Browse more jobs

  • 3D Designer jobs in United States
  • 3D Modeler jobs in United States
  • Game Artist jobs in United States
  • Game Designer jobs in United States
  • 3D Designer jobs in France
  • 3D Designer jobs in India