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Vertigogames·15 days ago
15 days ago

Technical Artist

Istanbul, TürkiyeOn-siteMid · 2-5 yearsGame Artist

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Must-have skills for this role

  • c#
  • unity 3d
  • vfx
  • hlsl

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Apply faster with autofill FREEvertigogames uses Workable - autofill it instead of retyping.careers.example.com/applyAutofillingFull namePriya SharmaEmailpriya.sharma@example.comPhone+49 30 1234567LocationBerlGet the extension

About this role

ABOUT VERTIGO GAMES

We create amazing games that rank at the top on both iOS & Android, loved and played by 150+ million fans worldwide!

Check out our smash-hit games:

- Critical Strike
- Polygun Arena

Now, we're looking for a passionate Technical Artist to join our dynamic team. This is an on-site role, where you will be working 5 days a week from our office in Levent.

Don't miss the chance to shape the future of gaming and make your mark on millions of players worldwide!

Responsibilities

  • Work closely with the art, development, and product teams to create optimized, high-quality visual assets and tools.
  • Implement weapons, characters, UI, and various other assets into the game.
  • Develop editor tools to automate and streamline workflows.
  • Design and optimize visually stunning VFX for our titles.
  • Animate and enhance in-game elements with engaging effects and polish.
  • Establish and promote technical best practices across the team.
  • Assist in troubleshooting and debugging visual and performance issues for mobile platforms.
  • Create and thoroughly test new tools before deploying them into production.

Requirements

  • Proficiency in C# for both editor and runtime development in Unity 3D.
  • Ability to develop custom tools and scripts to improve workflows (Python, MEL, or other scripting languages is a plus).
  • Experience with HLSL (Shader Graph and other shader editors are also welcome).
  • Knowledge of 3D mobile game performance optimization techniques to ensure the best player experience.
  • Knowledge of VFX pipelines and experience with particle systems, fluid simulations, or procedural effects.
  • Experience with Substance Designer or Adobe Photoshop for creating custom VFX textures.
  • Familiarity with industry-standard 3D software packages.
  • Strong communication and problem-solving skills, with the ability to thrive in a fast-paced, agile team.
  • Proactive, self-motivated, and well-organized.

Benefits

  • A Compensation Package That Reflects Your Contribution: We keep it simple. Competitive pay that matches the work you deliver.
  • Meal Allowance: Enough for a solid, satisfying meal.
  • Delicious In-Office Catering: Fresh meals, good coffee, sweet treats. No place for hunger, ever.
  • Private Health Insurance: Complementary private health insurance so you can get care without second thoughts.
  • Continuous Learning Support: A monthly budget for courses and platforms, because staying sharp is part of the job.
  • Equity That Actually Makes You a Partner: We offer real equity, not symbolic. Once you reach a certain contribution level, you earn a meaningful stake in the company. When we grow, you grow with us.
  • Meaningful Time Off: Starting from your first year, you receive bonus company-wide rewind holidays: A special extra break even before standard annual leave kicks in. And your birthday is a free day on us.
  • Referral Bonus: Introduce great talent to the team and earn a reward when they join.
  • Milestone Awards: As you reach key milestones with us, you earn bonus rewards that recognize your long-term contribution.
  • A Culture Built Around Players & Ownership: Curious, collaborative, and focused. We’re here to build great games together.
  • A Modern, Comfortable Office in Levent: Bright space, central location, one step from the metro designed to keep you in the "zone".
  • Game Room: A dedicated Xbox corner for fun breaks and quick gaming sessions whenever you need to unwind.
  • Office Events That Keep Us Connected: Fun team moments, regular happy hours, and in-office events throughout the year.

Company

Vertigogames
Istanbul, Türkiye

Company facts come from this company's own listings. We only show what the postings themselves carry.

Sourced from Vertigogames's careers site·first seen 7 Sept 2026·last verified 8 Sept 2026·How we source jobs

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